Unlike other ratings, both performance Ratings will unlock once you get past 50 Safety Rating (SA). This also applies to region coverage, we will start with high gravity on Europe and two servers in the US.Ģ) Competition Rating unlocks with Racecraft Rating We see different options, but first we need to observe how the feedback is and what numbers we face. The future development of those CP servers strongly depends on the popularity. Assetto corsa competizione ratings plus#All CP servers will additionally run 3 Track Medals as requirement, plus a fairly high SA requirement (think of 80-90). Assetto corsa competizione ratings drivers#The goal of those spans is to protect lower CP drivers from being helplessly stomped by very quick drivers and spend capacity on "high profile" servers so alien drivers find themselves in highly competitive races. Once we find more drivers above 10 CP, we will insert more brackets accordingly to the numbers and activity. As everyone starts out with 0 CP, we will find ourselves in a special situation during the first few days - many 0-10 CP servers, and one in the remaining 8-100 CP. (massively) increased BWP penalties for accidentsīut we will keep on adding interesting things as they are implemented and considered stable in Multiplayer.īeing special "non"-scheduled pickup servers, we will try to setup the server in reasonable CP brakets so there is a reasonable amount of available servers matching the traffic we see there. Assetto corsa competizione ratings free#A long formation lap introduces the 60 minute race session then the event starts out again and users are free to leave/join again (session durations are subject to change according to experience and feedback).Īdditionally, CP servers will run (fairly realistic) dynamic weather conditions, and default to any "hardcore" option that is available in Multiplayer at a time. Once the 10m Qualifying session starts, the session is locked - there is no way to come back. You are free to join and leave during this phase. The CP servers will run a 20 minute Free Practice session, where drivers can join and collect. Understanding the conditions, reading the race, keeping out of trouble, consistency, strategy (and sometimes gambling on slick tyres ) will define your success as much as your raw pace. In the end the only relevant facts are: Who finished in front of you? Who finished behind? In the result, your CP Rating will raise (or fall) and reflect your performance. Leaving or "mechanical issues" (including errors, connection issues, hardware failure) will unrecoverably put you at the back of the field. Once you enter the Qualifying session on a CP server, your Rating is on stake. The Competition Rating is completely different in this aspect, and is result oriented in a merciless way - exactly how real motorsports is. So RC for example more or less ignores starting races from the back, or spinning, having damage or leaving a race. Those negative effects tend to deter users from participating in races, which is the opposite of what we want to achieve. RC was designed to represent the relative strength we need for the "user-server-assignment" without many of the negative aspects of a ELO based performance rating. With 1.0, we (finally) apply the last stage of the Competition Rating (CP), which is the big brother of the known Racecraft Rating (RC). Assetto corsa competizione ratings update#Having already previously written about these two subjects during the Early Access phase of ACC development, thanks to what looks set to be a considerable reworking of the game for V1, Kunos feel the timing is right to update or write new posts to reflect the changes about to take place in the V1 build of the game.ġ) Competition Rating & Competition servers With ECU Maps and multiplayer & rankings the subjects of the two blog posts released earlier today, Kunos have taken the time to put virtual pen to paper in order to discuss some of the finer points of the simulation with an expectant community. Assetto corsa competizione ratings full#With Assetto Corsa Competizione set to drop into full V1 release status tomorrow, Kunos Simulazioni have released two (updated) and informative blog postings about the sim.
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